Uploaded image for project: 'Realm .NET SDK'
  1. Realm .NET SDK
  2. RNET-1004

Unity: Import Error Code:(4)

      What happened?

      While the project is recompiling, especially after updating the Realm package (which usually causes multiple of our assemblies to get recompiled on domain reload), sometimes the following error is given; logged as a warning.

      Import Error Code:(4)
      Message: Build asset version error: packages/io.realm.unity/editor/realm.unityweaver.dll in SourceAssetDB has modification time of '2023-07-08T01:31:54.27Z' while content on disk has modification time of '2023-07-10T09:30:49.8051328Z'

      It may be that the Weaver is doing stuff at a time during the compilation/import/domain reload when it shouldn't.

      Repro steps

      Have multiple assemblies with RealmObjects and one depending on another; then update the realm SDK in the Unity Package manager.

      Occasionally, the import error occurs, also on our automated build machines, which hold a cached version of the Library folder (including PackageCache). We suspect there are some issues with these failed, "non-error" condition Weaves that happen before the actual dll import is scheduled.

      Version

      11.2.0

      What Atlas Services are you using?

      Atlas Device Sync

      What type of application is this?

      Unity

      Client OS and version

      Windows 11 x64, Unity 2022.3.4f1 LTS

      Code snippets

      No response

      Stacktrace of the exception/crash you're getting

      Unable to find source-code formatter for language: shell. Available languages are: actionscript, ada, applescript, bash, c, c#, c++, cpp, css, erlang, go, groovy, haskell, html, java, javascript, js, json, lua, none, nyan, objc, perl, php, python, r, rainbow, ruby, scala, sh, sql, swift, visualbasic, xml, yaml
      [Core] Weaving completed in 241 ms.
      0 classes were woven:
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,string,string)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__15_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      [Province] Weaving completed in 109 ms.
      0 classes were woven:
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,string,string)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__15_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      [RealmModels] Weaving completed in 253 ms.
      35 classes were woven:
      <b>CountyModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>TokenId</i>: String
            <i>Theater</i>: String
            <i>ParentProvince</i>: ProvinceModel
            <i>Name</i>: String
            <i>OwnerWallet</i>: String
            <i>OwnerId</i>: Nullable`1<MongoDB.Bson.ObjectId>
            <i>OwnerChanged</i>: Nullable`1<.DateTimeOffset>
            <i>PrevOwnerId</i>: Nullable`1<MongoDB.Bson.ObjectId>
            <i>OwnerName</i>: String
            <i>PrevOwnerName</i>: String
            <i>Tier</i>: Int32
            <i>Slots</i>: Int32
            <i>UsedSlots</i>: Int32
            <i>Price</i>: Int32
            <i>Size</i>: Int32
            <i>discounted</i>: Nullable`1<.Boolean>
            <i>statusInt</i>: Int32
            <i>typeInt</i>: Int32
            <i>Market</i>: MarketplaceModel
            <i>DecorUnlocks</i>: IList`1<MoonGaming.Models.CountyDecorUnlock>
            <i>UnitUnlocks</i>: IList`1<MoonGaming.Models.CountyUnitUnlock>
            <i>ProductionBoosts</i>: IList`1<MoonGaming.Models.CountyProductionBoost>
            <i>TimeBoosts</i>: IList`1<MoonGaming.Models.CountyTimerBoost>
            <i>SpecialPlaceName</i>: String
            <i>SpecialPlaceDescription</i>: String
      
      <b>CountyProductionBoost (Generated)</b>
            <i>Type</i>: Int32
            <i>Percent</i>: Int32
      
      <b>CountyTimerBoost (Generated)</b>
            <i>Type</i>: Int32
            <i>Percent</i>: Int32
      
      <b>CountyUnitUnlock (Generated)</b>
            <i>Type</i>: Int32
      
      <b>CountyDecorUnlock (Generated)</b>
            <i>Type</i>: Int32
      
      <b>DailyMissionModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>Created</i>: DateTimeOffset
            <i>OwnerId</i>: ObjectId
            <i>StateInt</i>: Int32
            <i>TypeInt</i>: Int32
            <i>DifficultyInt</i>: Int32
            <i>AmountToComplete</i>: Int32
            <i>CurrentAmount</i>: Int32
            <i>AdditionalCondition</i>: Int32
            <i>Reward</i>: ResourcePackModel
      
      <b>LeaderboardHeroModel (Generated)</b>
            <i>Id</i>: String
            <i>Category</i>: String
            <i>PlayerId</i>: ObjectId
            <i>PlayerName</i>: String
            <i>Faction</i>: String
            <i>FactionSymbol</i>: String
            <i>HeroId</i>: ObjectId
            <i>HeroName</i>: String
            <i>SubTypeInt</i>: Int32
            <i>HeroIconIndex</i>: Int32
            <i>Gender</i>: Int32
            <i>Durability</i>: Int32
            <i>CurrentHeroSnapshot</i>: LeaderboardHeroSnapshot
            <i>RecentHeroSnapshotsSummary</i>: LeaderboardHeroSnapshot
            <i>RecentHeroSnapshots</i>: IList`1<MoonGaming.Models.LeaderboardHeroSnapshot>
      
      <b>LeaderboardHeroSnapshot (Generated)</b>
            <i>Timestamp</i>: DateTimeOffset
            <i>Level</i>: Int32
            <i>Attack</i>: Int32
            <i>Health</i>: Int32
            <i>Range</i>: Int32
            <i>Speed</i>: Int32
            <i>DamageDealt</i>: Int32
            <i>Kills</i>: Int32
      
      <b>LeaderboardPlayerModel (Generated)</b>
            <i>Id</i>: String
            <i>Category</i>: String
            <i>PlayerId</i>: ObjectId
            <i>PlayerName</i>: String
            <i>PlayerAvatar</i>: String
            <i>Faction</i>: String
            <i>FactionSymbol</i>: String
            <i>CurrentPlayerSnapshot</i>: LeaderboardPlayerSnapshot
            <i>RecentPlayerSnapshotsSummary</i>: LeaderboardPlayerSnapshot
            <i>RecentPlayerSnapshots</i>: IList`1<MoonGaming.Models.LeaderboardPlayerSnapshot>
      
      <b>LeaderboardPlayerSnapshot (Generated)</b>
            <i>Timestamp</i>: DateTimeOffset
            <i>Level</i>: Int32
            <i>Power</i>: Int32
            <i>Progress</i>: Int32
            <i>TopTenHeroes</i>: Int32
            <i>Army</i>: Int32
            <i>Kills</i>: Int32
      
      <b>MarketplaceModel (Generated)</b>
            <i>Identifier</i>: String
            <i>Partition</i>: String
            <i>Template</i>: String
      
      <b>ProvinceModel (Generated)</b>
            <i>Id</i>: String
            <i>Theater</i>: String
            <i>DisplayName</i>: String
            <i>FactionId</i>: String
            <i>typeInt</i>: Int32
            <i>statusInt</i>: Int32
            <i>Counties</i>: IQueryable`1<MoonGaming.Models.CountyModel>
      
      <b>TownSlotModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>CountyId</i>: ObjectId
            <i>SlotIndex</i>: Int32
            <i>SettlePermits</i>: IList`1<MoonGaming.Models.TownSlotSettlePermitRule>
      
      <b>TownSlotSettlePermitRule (Generated)</b>
            <i>TargetTypeInt</i>: Int32
            <i>PublicEmail</i>: String
            <i>EmailHash</i>: String
            <i>Wallet</i>: String
            <i>UserId</i>: Nullable`1<MongoDB.Bson.ObjectId>
            <i>GroupId</i>: String
            <i>ExpirationTime</i>: DateTimeOffset
            <i>CreatedByUserId</i>: Nullable`1<MongoDB.Bson.ObjectId>
            <i>Created</i>: DateTimeOffset
            <i>Notified</i>: Nullable`1<.Boolean>
      
      <b>UserProfile (Generated)</b>
            <i>documentId</i>: ObjectId
            <i>userId</i>: ObjectId
            <i>name</i>: String
            <i>avatar</i>: String
            <i>email</i>: String
            <i>created</i>: DateTimeOffset
            <i>updated</i>: DateTimeOffset
            <i>wallets</i>: IList`1<System.String>
            <i>accountRecreationReward</i>: Nullable`1<.Int32>
      
      <b>CommandModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>UserId</i>: ObjectId
            <i>TypeInt</i>: Int32
            <i>Args</i>: String
            <i>StatusInt</i>: Int32
            <i>ResultInt</i>: Nullable`1<.Int32>
            <i>Error</i>: String
            <i>Run</i>: DateTimeOffset
            <i>TargetProvince</i>: String
            <i>TargetCounty</i>: Nullable`1<MongoDB.Bson.ObjectId>
            <i>TargetTown</i>: Nullable`1<MongoDB.Bson.ObjectId>
      
      <b>CountyGameModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>Faction</i>: String
            <i>InvadersFaction</i>: String
            <i>Slots</i>: Int32
            <i>UsedSlots</i>: Int32
            <i>Invaders</i>: IList`1<MoonGaming.Models.Town.InvaderGameModel>
      
      <b>PlayerGameModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>TownLocationCounty</i>: ObjectId
            <i>TownId</i>: ObjectId
            <i>OwnedCounties</i>: IList`1<MongoDB.Bson.ObjectId>
            <i>Name</i>: String
            <i>AvatarIcon</i>: String
            <i>Silver</i>: Int64
            <i>Gold</i>: Int64
            <i>Created</i>: DateTimeOffset
            <i>LastSeenTime</i>: DateTimeOffset
            <i>LastDailyRewardTime</i>: DateTimeOffset
            <i>LastSeenMessageTime</i>: Nullable`1<.DateTimeOffset>
            <i>Faction</i>: String
            <i>ActivityPoints</i>: Int32
            <i>DailyMissionSwaps</i>: Int32
            <i>ClaimedMilestoneRewards</i>: Int32
      
      <b>ServerStatusModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>InstanceId</i>: String
            <i>UpdateTime</i>: DateTimeOffset
            <i>HardwareId</i>: String
      
      <b>TownGameModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>CountyId</i>: ObjectId
            <i>Faction</i>: String
            <i>OwnerId</i>: ObjectId
            <i>OwnerName</i>: String
            <i>OwnerAvatar</i>: String
            <i>SlotIndex</i>: Int32
            <i>Created</i>: DateTimeOffset
            <i>Settled</i>: DateTimeOffset
            <i>TownHallLevel</i>: Int32
            <i>HQLevel</i>: Int32
            <i>Buildings</i>: IList`1<MoonGaming.Models.Town.TownBuildingModel>
            <i>Areas</i>: IList`1<MoonGaming.Models.Town.TownAreaModel>
            <i>Units</i>: IList`1<MoonGaming.Models.Town.UnitModel>
            <i>Heroes</i>: IList`1<MoonGaming.Models.Town.HeroModel>
            <i>PlayerArmyModels</i>: IList`1<MoonGaming.Models.Town.PlayerArmyGameModel>
            <i>PlayerArmyPresets</i>: IList`1<MoonGaming.Models.Town.ArmyPresetGameModel>
            <i>Ore</i>: Int64
            <i>Wood</i>: Int64
            <i>Food</i>: Int64
            <i>OrePerHour</i>: Int32
            <i>WoodPerHour</i>: Int32
            <i>FoodPerHour</i>: Int32
            <i>X</i>: Int32
            <i>Y</i>: Int32
      
      <b>TownBuildingModel (Generated)</b>
            <i>Uid</i>: ObjectId
            <i>TypeInt</i>: Int32
            <i>X</i>: Int32
            <i>Y</i>: Int32
            <i>Rotation</i>: Int32
            <i>Level</i>: Int32
            <i>ConsturctionStateStarted</i>: DateTimeOffset
            <i>ConstructionStateInt</i>: Int32
            <i>ResourceProductionStarted</i>: DateTimeOffset
            <i>UnitTrainingStateInt</i>: Int32
            <i>UnitTrainingStarted</i>: DateTimeOffset
            <i>CurrentUnitTrainingUid</i>: ObjectId
            <i>HeroTrainingStateInt</i>: Int32
            <i>HeroTrainingStarted</i>: DateTimeOffset
            <i>CurrentHeroTrainingUid</i>: ObjectId
            <i>HealingHeroUnitsQueue</i>: IList`1<MongoDB.Bson.ObjectId>
            <i>HealedHeroUnitsCount</i>: Int32
            <i>Created</i>: DateTimeOffset
      
      <b>TownAreaModel (Generated)</b>
            <i>Uid</i>: String
            <i>StateStarted</i>: DateTimeOffset
            <i>StateInt</i>: Int32
            <i>Created</i>: DateTimeOffset
      
      <b>UnitModel (Generated)</b>
            <i>Uid</i>: ObjectId
            <i>Faction</i>: String
            <i>TypeInt</i>: Int32
            <i>SubType</i>: String
            <i>DisplayName</i>: String
            <i>Level</i>: Int32
            <i>PrevLevel</i>: Int32
            <i>CurrentDurability</i>: Int32
            <i>CurrentHP</i>: Single
            <i>StartHealingHP</i>: Single
            <i>SpecialAbility</i>: SpecialAbilityModel
            <i>Stats</i>: UnitStatsModel
            <i>BuildingId</i>: ObjectId
            <i>Created</i>: DateTimeOffset
      
      <b>HeroModel (Generated)</b>
            <i>Uid</i>: ObjectId
            <i>Faction</i>: String
            <i>DisplayName</i>: String
            <i>Level</i>: Int32
            <i>CurrentDurability</i>: Int32
            <i>CurrentHP</i>: Single
            <i>StartHealingHP</i>: Single
            <i>SubTypeInt</i>: Int32
            <i>Gender</i>: Int32
            <i>IconIndex</i>: Int32
            <i>Xp</i>: Single
            <i>Stats</i>: UnitStatsModel
            <i>PrevStats</i>: UnitStatsModel
            <i>SpecialAbilities</i>: IList`1<MoonGaming.Models.Town.SpecialAbilityModel>
            <i>BuildingId</i>: ObjectId
            <i>Created</i>: DateTimeOffset
            <i>RecruitCountyId</i>: ObjectId
            <i>RecruitCountyName</i>: String
            <i>RecruitTownId</i>: ObjectId
      
      <b>PlayerArmyGameModel (Generated)</b>
            <i>Uid</i>: ObjectId
            <i>TownId</i>: ObjectId
            <i>OwnerPlayerId</i>: ObjectId
            <i>StateInt</i>: Int32
            <i>Army</i>: ArmyGameModel
            <i>StateStarted</i>: DateTimeOffset
            <i>LostBattle</i>: Nullable`1<.Boolean>
            <i>X</i>: Int32
            <i>Y</i>: Int32
            <i>TargetUid</i>: ObjectId
            <i>TargetX</i>: Int32
            <i>TargetY</i>: Int32
            <i>TargetBattleSimulationSteps</i>: Int32
      
      <b>ArmyGameModel (Generated)</b>
            <i>Name</i>: String
            <i>Level</i>: Int32
            <i>Faction</i>: String
            <i>Heroes</i>: IList`1<MongoDB.Bson.ObjectId>
            <i>Units</i>: IList`1<MongoDB.Bson.ObjectId>
      
      <b>ArmyPresetGameModel (Generated)</b>
            <i>Uid</i>: ObjectId
            <i>Name</i>: String
            <i>Heroes</i>: IList`1<MongoDB.Bson.ObjectId>
            <i>Units</i>: IList`1<MongoDB.Bson.ObjectId>
      
      <b>InvaderGameModel (Generated)</b>
            <i>Uid</i>: ObjectId
            <i>CountyId</i>: ObjectId
            <i>Created</i>: DateTimeOffset
            <i>BattlesFought</i>: Int32
            <i>LastBattleTime</i>: Nullable`1<.DateTimeOffset>
            <i>X</i>: Int32
            <i>Y</i>: Int32
            <i>Army</i>: ArmyGameModel
            <i>Heroes</i>: IList`1<MoonGaming.Models.Town.HeroModel>
            <i>Units</i>: IList`1<MoonGaming.Models.Town.UnitModel>
            <i>InitialCost</i>: ResourcePackModel
      
      <b>SpecialAbilityModel (Generated)</b>
            <i>TypeInt</i>: Int32
            <i>Level</i>: Int32
            <i>RarityInt</i>: Int32
      
      <b>ResourcePackModel (Generated)</b>
            <i>Food</i>: Int64
            <i>Ore</i>: Int64
            <i>Wood</i>: Int64
            <i>Silver</i>: Int64
            <i>Gold</i>: Int64
      
      <b>UnitStatsModel (Generated)</b>
            <i>Attack</i>: Int32
            <i>Armor</i>: Int32
            <i>MaxHP</i>: Int32
            <i>Range</i>: Int32
            <i>Speed</i>: Int32
            <i>MaxDurability</i>: Int32
      
      <b>GameMessageModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>PlayerId</i>: ObjectId
            <i>TypeInt</i>: Int32
            <i>CategoryInt</i>: Int32
            <i>Created</i>: DateTimeOffset
            <i>Read</i>: Nullable`1<.DateTimeOffset>
            <i>TargetId</i>: Nullable`1<MongoDB.Bson.ObjectId>
            <i>TitleMessage</i>: String
            <i>SubtitleMessage</i>: String
            <i>ContentMessage</i>: String
      
      <b>BattleReportGameModel (Generated)</b>
            <i>Id</i>: ObjectId
            <i>Created</i>: DateTimeOffset
            <i>WinnerArmyIndex</i>: Int32
            <i>DurationSec</i>: Int32
            <i>SimulationSteps</i>: Int32
            <i>CountyId</i>: ObjectId
            <i>CountyName</i>: String
            <i>X</i>: Int32
            <i>Y</i>: Int32
            <i>Army0Uid</i>: ObjectId
            <i>OwnerId</i>: ObjectId
            <i>Army0TotalHPPerStep</i>: IList`1<System.Single>
            <i>Army0LeaderName</i>: String
            <i>Army0LeaderLevel</i>: Int32
            <i>Army0LeaderIconIndex</i>: Int32
            <i>Army0LeaderSubTypeInt</i>: Int32
            <i>Army0LeaderGender</i>: Int32
            <i>army0LeaderFaction</i>: String
            <i>Army0Faction</i>: String
            <i>Army0HeroesData</i>: IList`1<Models.Town.HeroAfterBattleReportGameModel>
            <i>Army0UnitsData</i>: IList`1<Models.Town.UnitAfterBattleReportGameModel>
            <i>Army1Uid</i>: ObjectId
            <i>Army1OwnerPlayerId</i>: ObjectId
            <i>Army1TotalHPPerStep</i>: IList`1<System.Single>
            <i>Army1LeaderName</i>: String
            <i>Army1LeaderLevel</i>: Int32
            <i>Army1LeaderIconIndex</i>: Int32
            <i>Army1LeaderSubTypeInt</i>: Int32
            <i>Army1LeaderGender</i>: Int32
            <i>army1LeaderFaction</i>: String
            <i>Army1Faction</i>: String
            <i>Army1HeroesData</i>: IList`1<Models.Town.HeroAfterBattleReportGameModel>
            <i>Army1UnitsData</i>: IList`1<Models.Town.UnitAfterBattleReportGameModel>
      
      <b>HeroAfterBattleReportGameModel (Generated)</b>
            <i>Uid</i>: ObjectId
            <i>Level</i>: Int32
            <i>DisplayName</i>: String
            <i>IconIndex</i>: Int32
            <i>SubTypeInt</i>: Int32
            <i>Gender</i>: Int32
            <i>Faction</i>: String
            <i>TotalHP</i>: Single
            <i>StartHP</i>: Single
            <i>EndHP</i>: Single
            <i>XpGain</i>: Single
            <i>DamageDealt</i>: Nullable`1<.Single>
      
      <b>UnitAfterBattleReportGameModel (Generated)</b>
            <i>Uid</i>: ObjectId
            <i>Level</i>: Int32
            <i>DsiplayName</i>: String
            <i>TypeInt</i>: Int32
            <i>SubType</i>: String
            <i>Faction</i>: String
            <i>TotalHP</i>: Single
            <i>StartHP</i>: Single
            <i>EndHP</i>: Single
            <i>DamageDealt</i>: Nullable`1<.Single>
      
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,string,string)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__15_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      Default schema for SharedData, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null appears to be empty. This is not an error if you don't have any RealmObject inheritors declared. Otherwise it may be a bug with the weaver.
      UnityEngine.Debug:LogWarning (object)
      RealmWeaver.UnityWeaver/UnityLogger:Warning (string,Mono.Cecil.Cil.SequencePoint)
      RealmWeaver.Weaver:WeaveSchema (Mono.Cecil.TypeDefinition[])
      RealmWeaver.Weaver:Execute (RealmWeaver.Analytics/Config)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,string,string)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__15_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      [SharedData] Weaving completed in 93 ms.
      0 classes were woven:
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,string,string)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__15_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      [SharedManagers] Weaving completed in 299 ms.
      0 classes were woven:
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,string,string)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__15_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      [Town] Weaving completed in 176 ms.
      0 classes were woven:
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,string,string)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__15_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      [World] Weaving completed in 81 ms.
      0 classes were woven:
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,string,string)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__15_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      Import Error Code:(4)
      Message: Build asset version error: packages/io.realm.unity/editor/realm.unityweaver.dll in SourceAssetDB has modification time of '2023-07-08T01:31:54.27Z' while content on disk has modification time of '2023-07-10T09:29:09.8972894Z'
      
      
      Hooking Editor PlayMode scene to Boot, Assets/Scenes/Standalone/Boot.unity,
      UnityEngine.Debug:Log (object)
      SetStartScene:.cctor () (at Assets/Scripts/Editor/EditorBootSceneHook.cs:11)
      UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
      
      Default schema for SharedData, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null appears to be empty. This is not an error if you don't have any RealmObject inheritors declared. Otherwise it may be a bug with the weaver.
      UnityEngine.Debug:LogWarning (object)
      RealmWeaver.UnityWeaver/UnityLogger:Warning (string,Mono.Cecil.Cil.SequencePoint)
      RealmWeaver.Weaver:WeaveSchema (Mono.Cecil.TypeDefinition[])
      RealmWeaver.Weaver:ExecuteInternal (RealmWeaver.Analytics/Config,RealmWeaver.WeaveTypeResult[]&)
      RealmWeaver.Weaver:Execute (RealmWeaver.Analytics/Config)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,RealmWeaver.Analytics/Config)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__18_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      [SharedData] Weaving completed in 234 ms.
      0 classes were woven:
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,RealmWeaver.Analytics/Config)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__18_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      [Town] Weaving completed in 250 ms.
      0 classes were woven:
      
      UnityEngine.Debug:Log (object)
      RealmWeaver.UnityWeaver/UnityLogger:Info (string)
      RealmWeaver.UnityWeaver:WeaveAssemblyCore (string,System.Collections.Generic.IEnumerable`1<string>,RealmWeaver.Analytics/Config)
      RealmWeaver.UnityWeaver/<>c:<Initialize>b__18_1 (string,UnityEditor.Compilation.CompilerMessage[])
      UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string[],bool)
      
      Import Error Code:(4)
      Message: Build asset version error: packages/io.realm.unity/editor/realm.unityweaver.dll in SourceAssetDB has modification time of '2023-07-08T01:31:54.27Z' while content on disk has modification time of '2023-07-10T09:30:49.8051328Z'
      

      Relevant log output

      No response

            Assignee:
            nikola.irinchev@mongodb.com Nikola Irinchev
            Reporter:
            unitosyncbot Unito Sync Bot
            Votes:
            0 Vote for this issue
            Watchers:
            1 Start watching this issue

              Created:
              Updated:
              Resolved: