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Type: Task
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Resolution: Fixed
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Priority: Unknown
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None
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Affects Version/s: None
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Component/s: None
In Unity the general way to obtain a path to write persistent data is calling the method `Application.persistentDataPath`. Howerver, for the Android platform, this returns a path where the application has only read-only permission. This makes it impossible to save the database.
It should be added to the SDK a method that under the Android platform returns the right path. An example of this can be seen here.