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  1. Realm .NET SDK
  2. RNET-427

Expose a UnityEditor option to control whether editor assemblies are processed by the weaver

    • Type: Icon: Improvement Improvement
    • Resolution: Done
    • Priority: Icon: Minor - P4 Minor - P4
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    • Affects Version/s: None
    • Component/s: None

      In most cases we should only care about player assemblies, but it's possible someone needs to weave their editor assemblies. Let's expose an option and have it defaulted to false.

            Assignee:
            nikola.irinchev@mongodb.com Nikola Irinchev
            Reporter:
            nikola.irinchev@mongodb.com Nikola Irinchev
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              Created:
              Updated: