-
Type: Bug
-
Resolution: Fixed
-
Priority: Major - P3
-
Affects Version/s: None
-
Component/s: None
-
3 - M (<= 1 month)
-
2704
What happened?
I received mails & crash reports indicating that my UWP app crashes on ARM64 devices (such as the Microsoft Surface X Pro or the Samsung Galaxy Book Go/S).
My app used to run on ARM64 devices but I made 2 changes with the last app version, one of them is likely related to the crash:
- I updated from Realm 10.5.0 to 10.6.0
- I added the ARM64 compile target to my UWP app
It surely would be great to have the latest Realm version to be able to run in a ARM64-compiled UWP app
I've seen here that you don't have any tests for ARM64: https://github.com/realm/realm-dotnet/actions/runs/1356450422
Is ARM64 on UWP simply not supported?
Repro steps
- Open app
- Crash
Version
10.6.0
What SDK flavour are you using?
Local Database only
What type of application is this?
UWP
Client OS and version
Windows 10 + 11 (various OS builds)
Stacktrace of the exception/crash you're getting
Unfortunately, the Stack Trace reported from the MS Partner Center doesn't contain many information:
<html>
<body>
<!-StartFragment->
0 | SharedLibrary.dll | System::Runtime::CompilerServices::ClassConstructorRunner.EnsureClassConstructorRun$catch$0 | 0x0000000000000078 |
---|---|---|---|
1 | SharedLibrary.dll | System::Runtime::CompilerServices::ClassConstructorRunner.CheckStaticClassConstruction | 0x0000000000000014 |
2 | Realm.dll | Realms::SharedRealmHandle.Open | 0x0000000000000038 |
3 | Realm.dll | Realms::RealmConfiguration.CreateRealm | 0x0000000000000174 |
4 | MyApp.exe | MyApp::App.Initialize | 0x0000000000000058 |
<!-EndFragment->
</body>
</html>
- is duplicated by
-
RNET-680 [Bug]: Realm fails on Hololens UWP application with "Unable to load DLL 'realm-wrappers'"
- Closed