If ChunkSplitter doesn't find enough split points, we should set the estimated chunk size to 0

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    • Type: Task
    • Resolution: Fixed
    • Priority: Major - P3
    • 4.1.2
    • Affects Version/s: None
    • Component/s: Sharding
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    • Fully Compatible
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    • 3
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      When the ChunkSplitter runs, we run splitVector to compute the points where we should split the chunk, and if this returns too few points, we don't split the chunk. In this case, we should set the size in ChunkWritesTracker back to 0 using some new function ChunkSplitStateDriver::abandonPrepare() so that we don't continue to trigger splits where we don't actually need one yet.

            Assignee:
            Matthew Saltz (Inactive)
            Reporter:
            Matthew Saltz (Inactive)
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              Created:
              Updated:
              Resolved: